On Friday September 30 and Saturday October 1, 2016 several AThEME researchers will present their research at the DRONGO language festival in The Netherlands.

This year the DRONGO language festival celebrates its fifth edition in the Jaarbeurs in Utrecht. The festival brings together all kinds of different sectors from the language industry. AThEME researchers from different countries will present their research projects as interactive scientific experiments at the science domain of the festival. The following three AThEME research projects are presented in the AThEME exhibitor unit.



This project will be presented by: Luca Ducceschi and Prof. Roberto Zamparelli from the University of Trento, Italy.

With their hands-on game, “PuzzLing”, they show the fun side of syntax. PuzzLing is a set of wooden tiles, like those of a jig-saw puzzle, which latch together to compose grammatically correct (but often, semantically very weird!) sentences, and their structures, in German, English and Italian. Every tile represents a part of speech, marked by a specific color, and has an associated set of words. By combining and swapping tiles according to the a set of simple rules the player gets the correct word orders for three languages with one set of pieces. You can play by trying to build a specific sentence, the longest sentence, or challenging your opponent on points.


What does Gallo mean in French?

This project will be presented by: Jieun Bark from the University of Nantes, France.

Visitors can discover phonological differences and/or similarities between French and Gallo through a guessing and matching game. The goal is to inform that Gallo is not simply bad French but a fully-fledged language with its own phonological system, which is distinct from French.


This project will be presented by: Prof Theo Marinis from the University of Reading, United Kingdom.

Learning languages and their grammar is very easy for young children who pick patterns automatically from their environment. It is much more difficult for adults who learn them in a classroom. Language and grammars are patterns. For example, adding –ed to a verb (play-ed) for past. They have developed one Artificial Grammar with colours and one with sounds to find out how good and how fast children and adults are to detect patterns they see or listen to. In this Artificial Grammar Learning booth you experience yourself how it is to learn patterns. You can learn colours or sounds or both. You will first look at colours or listen to sounds for a while and while you do that, your brain will be learning the patterns. Then they will show you some new patterns and you will have to press a button to say if they similar or different to what you saw or heard before. If you do both, you will find out if you are better with colours or with sounds.